Animated FBX import
Animated FBX from Blender to Unity.. Process is the same for Maya, although the last time I did this it all worked?! I dunnoooooooooo. Import your animated FBX, make necessary adjustments to the import settings & bring it into the scene hierarchy. In the Project window somewhere, create a New Animation Controller, call it something. Select the root of your FBX, the very root - not just the rig root - create an Animator component. Select the Animation Controller you made earlier. In the Animator tab, make a new state and select whichever animation clip you want.