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Showing posts with the label time scale

Messing with VFX Graph time scale/playback rate

Unity Forum user Olmi did a nice code snippet for this https://forum.unity.com/threads/what-is-the-right-way-to-pause-particles.837889/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; public class vfxgraph_playrate : MonoBehaviour {     [SerializeField] float timeScale = 1.0f;     [SerializeField] VisualEffect VFX;     void Start()     {         VFX = GetComponent<VisualEffect>();     }     void Update()     {         VFX.playRate = timeScale;     } } NEAT AS HECK. WHY ISN'T THIS A NODE IN VFX GRAPH?