button UI event/functions
Clicking Buttons and having things happen. So, you're able to drag objects and create UI events in the Inspector..but I think this type of scripting is perhaps a bit quicker/precise? Code was lifted from the official Unity page. Make 3 button UI objects and add this script to an empty gameobject/or anything. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class button_tut : MonoBehaviour { public Button _firstButton, _secondButton, _thirdButton; //public Camera _cam; public GameObject _cube; // Start is called before the first frame update void Start() { //setup various listener function things on the "onclick", per button _firstButton.onClick.AddListener(TaskOnClick); _secondButton.onCli...