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Showing posts with the label scroll uv

shader scroll UVs

This nice short & sweet shader scrolls the texture using time & some float values, in the x/y or u/v directions. All we're doing is manipulating the u and v values. Unity provides us with the time variable "_Time". According to the docs, the time is in Seconds & is scaled by the game's time multiplier. Beneath the shader are some docs time variables and info.    Shader "Dave/Unlit/UVSCROLL"{     Properties{         _MainTex("Texture",2D) = "white"{}         _ScrollX("Scroll X",Range(-5,5))=1         _ScrollY("Scroll Y",Range(-5,5))=1              }         SubShader{         CGPROGRAM         #pragma surface surf Lambert         sampler2D _MainTex;         float _ScrollX...