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Showing posts with the label setvector3

setting VFX graph properties using C#

How to set values for your custom properties in VFX Graph. Yeah, there are binders, but I find they expect a rather precise  way of working.. Making your own scripts forces Unity to do what you actually want haha. In my VFX graph, I have a VECTOR 3 value named "realSpawnPos" which I'm using as the spawn position for some particles. It's important to note that "position", whilst it is a Vector3.. doesn't like receiving Vector 3 values. So make sure you set it up as a Vector 3 in the VFX graph. Further to this - Make sure in the VFX Graph, your position node is set to WORLD, if you need to set/get/whatever the world position and not local... your objects are probably nested in a million groups/transforms..   using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; public class bindPosition : MonoBehaviour {     public GameObject target_thing;     public VisualEffect visualEffect;     void U...