slider UI event/functions
Here's a way to get sliders to control VFX graph values using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements. using UnityEngine.VFX; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; public class slider_ctrl : MonoBehaviour { public Slider _mainSlider; public VisualEffect _visualEffect; public Volume _volume; [SerializeField] private float _whateverValue = 0; public void Start() { //Adds a listener to the main slider and invokes a method when the value changes. _mainSlider.onValueChanged.AddListener(delegate { ValueChangeCheck(); }); } // Invoked when the value of the slider changes. public void ValueChangeCheck() { ...