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Showing posts with the label slider

slider UI event/functions

Here's a way to get sliders to control VFX graph values   using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements. using UnityEngine.VFX; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; public class slider_ctrl : MonoBehaviour {     public Slider _mainSlider;     public VisualEffect _visualEffect;     public Volume _volume;     [SerializeField]     private float _whateverValue = 0;     public void Start()     {         //Adds a listener to the main slider and invokes a method when the value changes.         _mainSlider.onValueChanged.AddListener(delegate { ValueChangeCheck(); });     }     // Invoked when the value of the slider changes.     public void ValueChangeCheck()     { ...