Animated FBX import
Animated FBX from Blender to Unity.. Process is the same for Maya, although the last time I did this it all worked?! I dunnoooooooooo.
Import your animated FBX, make necessary adjustments to the import settings & bring it into the scene hierarchy.
In the Project window somewhere, create a New Animation Controller, call it something.
Select the root of your FBX, the very root - not just the rig root - create an Animator component.
Select the Animation Controller you made earlier.
In the Animator tab, make a new state and select whichever animation clip you want.
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