GetComponent usage
public class startingForce : MonoBehaviour
{
public float yval;
Rigidbody thisRigidBody;
// Start is called before the first frame update
void Start()
{
thisRigidBody = GetComponent<Rigidbody>();
thisRigidBody.AddRelativeForce(0,yval,0);
}
// Update is called once per frame
void Update()
{
}
}
Like this! ^
here we use GetComponent to look for the Rigidbody component attached to the same GameObject
Note the use of < to surround > the component type and how it is followed by the ( ) <-something I keep forgetting. Also note how we make a variable of the same component type equal to it, so we can then refer to it.
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