light type. LightType. light.type. ffs.

in the variables bit - 

Light _yourlight; //define light variable

 

then maybe in the start()

_yourlight = GetComponent<Light>(); //assign the light component to _yourlight variable

if(_yourlight.type= LightType.Directional){ //check if the type is of LightType.Directional...

Debug.Log("it's directional!");

}


Reaaallly annoyed that this took ages to find... but hey, here's how you check the type of light you have, sort of.

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