light type. LightType. light.type. ffs.
in the variables bit -
Light _yourlight; //define light variable
then maybe in the start()
_yourlight = GetComponent<Light>(); //assign the light component to _yourlight variable
if(_yourlight.type= LightType.Directional){ //check if the type is of LightType.Directional...
Debug.Log("it's directional!");
}
Reaaallly annoyed that this took ages to find... but hey, here's how you check the type of light you have, sort of.
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